July 24. 2:38 am CEST
by Konrad Kiss
We have a gameplay / development video up - it's about taking the Viper for a joyride in our dev test area.
July 12. 8:55 pm CEST
by Konrad Kiss
There are some exciting new screenshots in the interiors section. Read on to find out more about clan bases and what makes them special!
July 10. 8:33 pm CEST
by Konrad Kiss
We are getting very close to our beta test. In the coming weeks the website is going to get some love. We begin by pumping screenshots and videos from the game. The first round of screenshots introduce a few of the vehicle classes that appear in the game.
November 18. 2:59 pm CET
by Konrad Kiss
Recently, I've had a chance to interview Jonathan Chio and Aaron Blackmar at Euphoria Mornings. They are the fine gentlemen behind the music for Xenocell. This article also showcases the Xenocell Title music, so you can check it out while reading the article.
September 12. 6:04 pm CEST
by Konrad Kiss
Continuing our introductory series of the team behind Xenocell, this time I did an interview with Keith Murphy, who is the narrator for the game, and will be lending several characters his voice.
July 10. 11:56 pm CEST
by Naralos Udal
Hello everyone! Allow me to introduce myself: I am Naralos Udal, writer and designer for Xenocell.
June 26. 1:48 am CEST
by Konrad Kiss
This post was published at GarageGames.com in my developer blog. It contains many information about the game - most importantly informative details about the playable classes in Xenocell, and some character screens.
May 25. 1:19 pm CEST
by Konrad Kiss
This new series will introduce some of the common regions of the world of Xenocell. We take off with Crystal Hills, one of the starting regions within the game.
May 24. 12:28 pm CEST
by Konrad Kiss
It's been 8 months, but development has never stopped. This is just a sampling of the many things that were developed during this time. Find a video and a long post inside.
September 24. 10:34 pm CEST
by Konrad Kiss
Today I've written an article on my GarageGames blog - the first post I've done there - about how Xenocell started, and how things are progressing. Basically, I wanted to show other developers what ideas I had. I was happy about the responses. As a bonus, you get to see a picture of my little girl, Lia there. :)