November 18. 2:59 pm CET
by Konrad Kiss
Recently, I've had a chance to interview Jonathan Chio and Aaron Blackmar at Euphoria Mornings. They are the fine gentlemen behind the music for Xenocell. This article also showcases the Xenocell Title music, so you can check it out while reading the article.
September 12. 6:04 pm CEST
by Konrad Kiss
Continuing our introductory series of the team behind Xenocell, this time I did an interview with Keith Murphy, who is the narrator for the game, and will be lending several characters his voice.
July 10. 11:56 pm CEST
by Naralos Udal
Hello everyone! Allow me to introduce myself: I am Naralos Udal, writer and designer for Xenocell.
June 26. 1:48 am CEST
by Konrad Kiss
This post was published at GarageGames.com in my developer blog. It contains many information about the game - most importantly informative details about the playable classes in Xenocell, and some character screens.
May 25. 1:19 pm CEST
by Konrad Kiss
This new series will introduce some of the common regions of the world of Xenocell. We take off with Crystal Hills, one of the starting regions within the game.
May 24. 12:28 pm CEST
by Konrad Kiss
It's been 8 months, but development has never stopped. This is just a sampling of the many things that were developed during this time. Find a video and a long post inside.
September 24. 10:34 pm CEST
by Konrad Kiss
Today I've written an article on my GarageGames blog - the first post I've done there - about how Xenocell started, and how things are progressing. Basically, I wanted to show other developers what ideas I had. I was happy about the responses. As a bonus, you get to see a picture of my little girl, Lia there. :)
June 13. 9:13 pm CEST
by Konrad Kiss
Resource sites play a central role in Xenocell's clan vs. clan gameplay. Read on to see what's fueling clan battles, and check out two new screenshots made at a yet unclaimed resource site.
April 3. 10:20 am CEST
by Konrad Kiss
An early development footage of what the world of Xenocell is becoming like. There's still much to do!
March 19. 9:12 pm CET
by Konrad Kiss
Finally, our website is functional. Some of it at least. Let me introduce myself, my role at Xenocell, and I will reveal some tech details about the game.