Xenocell

Massively Multiplayer Online Sci-Fi Role Playing Game (MMORPG)
http://www.xenocell.com/2011/02/16/closing-in-on-a-public-alpha/

Closing in on a public alpha

We’ve been silent on the website lately, but far from being idle! Read on to find out what we’ve been up to in the past weeks and months.

We’ve had some great short burst periods of private testing with the members of our Facebook group in the past months. It has been fun but it was mostly finding and fixing bugs. Check out the Facebook group link to the left and join us if you’re interested to take part in it. This is not an entirely playable version of the game – most of the fun is turned off so we can concentrate on only a few features at a time. If you’d rather see what the game is like as a whole, then you will need to wait just a few more weeks until we’ll be turning on all the features for the testers. This is when I’ll be sending out email notifications to everyone who has ever registered for a notification about beta testing.

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Viper Joyride

We have a gameplay / development video up – it’s about taking the Viper for a joyride in our dev test area. Since the video was made, we made tweaks so that your retinas won’t be hurt when playing the game by the overly-bright noon sun.

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New base shots

There are some exciting new screenshots in the interiors section. Read on to find out more about clan bases and what makes them special!

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Vehicle blueprints

We are getting very close to our beta test. In the coming weeks the website is going to get some love. We begin by pumping screenshots and videos from the game. The first round of screenshots introduce a few of the vehicle classes that appear in the game.

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Euphoria Mornings

Recently, I’ve had a chance to interview Jonathan Chio and Aaron Blackmar at Euphoria Mornings. They are the fine gentlemen behind the music for Xenocell. This article also showcases the Xenocell Title music, so you can check it out while reading the article.

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Meet the narrator

Continuing our introductory series of the team behind Xenocell, this time I did an interview with Keith Murphy, who is the narrator for the game, and will be lending several characters his voice.

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Introducing Naralos Udal

Hello everyone! Allow me to introduce myself: I am Naralos Udal, writer and designer for Xenocell.

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Step forward, Avatar!

This post was published at GarageGames.com in my developer blog. It contains many information about the game – most importantly informative details about the playable classes in Xenocell, and some character screens.

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Spotlight: Crystal Hills

This new series will introduce some of the common regions of the world of Xenocell. We take off with Crystal Hills, one of the starting regions within the game.

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It’s been 8 months

It’s been 8 months, but development has never stopped. This is just a sampling of the many things that were developed during this time. Find a video and a long post inside.

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Introducing the game to GG

Today I’ve written an article on my GarageGames blog – the first post I’ve done there – about how Xenocell started, and how things are progressing. Basically, I wanted to show other developers what ideas I had. I was happy about the responses. As a bonus, you get to see a picture of my little girl, Lia there. :)

Visit www.garagegames.com to read my blog post there.

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Breaking the silence

Resource sites play a central role in Xenocell’s clan vs. clan gameplay. Read on to see what’s fueling clan battles, and check out two new screenshots made at a yet unclaimed resource site.

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An early dev footage

An early development footage of what the world of Xenocell is becoming like. There’s still much to do!

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Introduction

Finally, our website is functional. Some of it at least. Let me introduce myself, my role at Xenocell, and I will reveal some tech details about the game.

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